Controls

Animations and Effects List

Master Controls:

  • Brightness: The brightness level of the Monos. 0% is off, 100% is full brightness

  • Hue: The color of the Monos. For some animations, the hue controls the base color only.

  • Saturation: The intensity of the hue. 0% means no hue, and animations will display without color, and be fully white. 100% means full color, without any white whatsoever.

Animations:

  • Twinkle: Individual LEDs turn on/off slowly like stars, twinkling.

  • Mirage: An everchanging bubbling-lava lamp style animation.

  • Lamp: Makes Monos into a normal lamp! Tune the warmth to get a cool to warm white from 2100K to 6000K.

  • Hues: Each device face lights up a different hue

  • Snakes: An animation that mimics twin snakes moving through the canvas of the device.

  • SolidColor: Monos lights up a solid color, without any animations.

  • Sweep: Light moves from bottom to top in a sweeping manner.

  • Rainbow: A rainbow lighting gradient moves through the canvas of the device.

  • Rainbow Swirl: A swirling rainbow lighting gradient moves through the canvas of the device.

  • Pulse: Monos slowly turns on and off.

  • Hue Cycle: SolidColor that cycles between all the colors in the rainbow.

  • Gradient: Allows you to set two different colors at the bottom and top of the device, and have a color gradient between them.

  • Spotlight: A solid color, non-moving spotlight where you can control exactly where and how much light shines.

  • Waves: Wave inspired animations that move through the canvas of the device. Highly tunable with effects!

  • More animations will be released on a regular basis!

Effects:

Effects are how you customize the behavior and feel of a base animation!

  • Size: The overall size of the animation. This can differ from animation to animation, for some this could mean the width or height of the animation.

  • Speed: The overall speed the animation moves at.

  • Density: Similar to size, the higher this effect, the more “dense” the animation will become.

  • Attack: How quickly the animation turns the LEDs on.

  • Decay: How quickly the animation turns the LEDs off.

  • Color: How much color variance is in the animation. A low color effect means the animation is just the base hue, whereas a high color effect means the animation will display a wider variety of colors.

  • Scale: Similar to density and size.

  • Length: Similar to size.

  • Warmth: The color temperature of the lighting

Audio Reactivity:

  • Gain: How sensitive the microphone is to audio levels. A higher gain will result in increased sensitivity and amount of light produced by Fluora.

Threshold: This adjusts the level at which the audio volume starts to effect the animation.

Last updated