Controls


Animations and Effects List
Master Controls:
Brightness: The brightness level of the Monos. 0% is off, 100% is full brightness
Hue: The color of the Monos. For some animations, the hue controls the base color only.
Saturation: The intensity of the hue. 0% means no hue, and animations will display without color, and be fully white. 100% means full color, without any white whatsoever.
Animations:
Twinkle: Individual LEDs turn on/off slowly like stars, twinkling.
Mirage: An everchanging bubbling-lava lamp style animation.
Lamp: Makes Monos into a normal lamp! Tune the warmth to get a cool to warm white from 2100K to 6000K.
Hues: Each device face lights up a different hue
Snakes: An animation that mimics twin snakes moving through the canvas of the device.
SolidColor: Monos lights up a solid color, without any animations.
Sweep: Light moves from bottom to top in a sweeping manner.
Rainbow: A rainbow lighting gradient moves through the canvas of the device.
Rainbow Swirl: A swirling rainbow lighting gradient moves through the canvas of the device.
Pulse: Monos slowly turns on and off.
Hue Cycle: SolidColor that cycles between all the colors in the rainbow.
Gradient: Allows you to set two different colors at the bottom and top of the device, and have a color gradient between them.
Spotlight: A solid color, non-moving spotlight where you can control exactly where and how much light shines.
Waves: Wave inspired animations that move through the canvas of the device. Highly tunable with effects!
More animations will be released on a regular basis!
Effects:
Effects are how you customize the behavior and feel of a base animation!
Size: The overall size of the animation. This can differ from animation to animation, for some this could mean the width or height of the animation.
Speed: The overall speed the animation moves at.
Density: Similar to size, the higher this effect, the more “dense” the animation will become.
Attack: How quickly the animation turns the LEDs on.
Decay: How quickly the animation turns the LEDs off.
Color: How much color variance is in the animation. A low color effect means the animation is just the base hue, whereas a high color effect means the animation will display a wider variety of colors.
Scale: Similar to density and size.
Length: Similar to size.
Warmth: The color temperature of the lighting
Audio Reactivity:
Gain: How sensitive the microphone is to audio levels. A higher gain will result in increased sensitivity and amount of light produced by Fluora.
Threshold: This adjusts the level at which the audio volume starts to effect the animation.
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