> For the complete documentation index, see [llms.txt](https://wiki.fluoraplant.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.fluoraplant.com/mobile-app/music-reactivity.md).

# Music Reactivity

The **Fluora Mini** and **Fluora Floor Plant** are equipped with a microphone inside the device and can display sound reactive animations. These can really bring your lighting to life in ways that ambient animations cannot!

{% hint style="warning" %}
**Monos** does not yet support music reactivity. However, it is equipped with a microphone and may in a future firmware update!
{% endhint %}

{% hint style="info" %}
You can identify which animations are music reactive by spotting the ♪ icon appended to it's label in the Animation List.
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### Tuning a Music Reactive Animation

Since not all music will be played at the same volume and some genres of music may display differently to an animation than others, each music reactive animation has one or more controls that can be tuned to adjust it's appearance:

<table><thead><tr><th width="121.671875"></th><th></th></tr></thead><tbody><tr><td><strong>Gain</strong></td><td>How sensitive the microphone is to the audio levels of the selected animation. A higher gain will result in increased sensitivity and amount of light or activity in the animation.</td></tr><tr><td><strong>Threshold</strong></td><td>Some animations may ignore certain sounds until they reach a certain noise level. This adjusts the level at which the sound begins to affect this animation.</td></tr><tr><td></td><td></td></tr></tbody></table>

You can find several more controls on the Device Settings screen to further tune the appearance and behavior of the music reactive animations. Here you will also find:

<table><thead><tr><th width="145.40625"></th><th></th></tr></thead><tbody><tr><td><strong>Master Gain</strong></td><td>Sets the base sensitivity that will be used for an music reactive animations.</td></tr><tr><td><strong>Attack</strong></td><td>How quickly the light will react to sounds. A high attack will reproduce a quick response from the lighting. A low attack will produce a slower response.</td></tr><tr><td><strong>Decay</strong></td><td>How quickly the lighting will "fade out" to a sound. A high decay will fade out quickly after a sound. A low decay will fade out more slowly.</td></tr></tbody></table>

{% hint style="info" %}
You may want to tune these depending on the tempo of music you tend to listen to. A higher attack and decay for faster music and a lower attack and decay for slower music.
{% endhint %}
